Realtime turntable of a video game dune buggy I made.
Based on concept by Kevin Prangley ( kp51.com )
- 9348 triangles
- 2048x2048 textures (norm, spec, diffuse)
- Software used: Marmoset Toolbag, xNormal, Modo, 3ds Max, Photoshop
I modeled/textured/rigged this player model for Torque 3D while at GarageGames (aka InstantAction). This video was rendered in Marmoset Toolbag (for its skin shader mainly).
- 6,518 triangles
- Textures are at 1024x1024 (Norm, Spec, Diff * Head, Body)
Software used: Marmoset Toolbag, xNormal, Modo, Maya, Photoshop
Get the music here.
Laser Rifle I created for Fallen Empire: Legions, a FPS web browser game.
- 1,634 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop
Grenade Launcher I created for Fallen Empire: Legions, a FPS web browser game.
- 2,048 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop
Rcoket Launcher I created for Fallen Empire: Legions, a FPS web browser game.
- 1,756 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop
I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- under 1,500 triangles
- 512x512 diffuse texture
- Software used: 3ds max, and photoshop
I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- under 1,500 triangles
- 512x512 diffuse texture
- Software used: 3ds max, and photoshop















