Primary Responsibilities:
- Game and tools programming
- Asset optimization, processing, and implementation




Realtime turntable of a video game dune buggy I made. Based on concept by Kevin Prangley.
- 9348 triangles
- 2048x2048 textures (norm, spec, diffuse)
- Software used: Marmoset Toolbag, xNormal, Modo, 3ds Max, Photoshop






Rendered in Unreal Engine 4.




I modeled/textured/rigged this player model for Torque 3D while at GarageGames (aka InstantAction). This video was rendered in Marmoset Toolbag (for its skin shader mainly). Get the music here.
- 6,518 triangles
- Textures are at 1024x1024 (Norm, Spec, Diff * Head, Body)
- Software used: Marmoset Toolbag, xNormal, Modo, Maya, Photoshop
























Airship Armada Ships




Airship Armada Grenadier










Pistol for GarageGames. Rendered in UE4.




M16A4 made for GarageGames.


Legions Wallpaper 2014


Laser Rifle I created for Fallen Empire: Legions, a FPS web browser game.
- 1,634 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop


Grenade Launcher I created for Fallen Empire: Legions, a FPS web browser game.
- 2,048 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop


Rocket Launcher I created for Fallen Empire: Legions, a FPS web browser game.
- 1,756 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop


Legions GDC 2008 Wallpaper


Concept of an underground castle. For fun.


This sculpt was done in under 2 days, for fun.




Wraith for Gloom. Sculpted in Zbrush. I also did the concept.


Normal mapped low poly model of Hatchling for Gloom.


I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- Under 1,500 triangles
- 512x512 diffuse texture
- Software used: 3ds max, and photoshop


I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- Under 1,500 triangles
- 512x512 diffuse texture
- Software used: 3ds max, and photoshop


I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- Under 800 triangles
- 256x256 diffuse texture
- Software used: 3ds max, and photoshop


Cutesy Avengers