Primary Responsibilities:
- Game and tools programming
- Asset optimization, processing, and implementation
![](images/hopper-150h.jpg)
![](images/hopper.jpg)
![](images/hopper-textures-150h.jpg)
![](images/hopper-textures.jpg)
Realtime turntable of a video game dune buggy I made. Based on concept by Kevin Prangley.
- 9348 triangles
- 2048x2048 textures (norm, spec, diffuse)
- Software used: Marmoset Toolbag, xNormal, Modo, 3ds Max, Photoshop
![](images/Cheetah_UE4-600w.jpg)
![](images/Cheetah_UE4.jpg)
![](images/Cheetah_UE4_Wires-150h.jpg)
![](images/Cheetah_UE4_Wires.jpg)
![](images/Cheetah_UE4_Variants-150h.jpg)
![](images/Cheetah_UE4_Variants.jpg)
Rendered in Unreal Engine 4.
![](images/gideon-150h.jpg)
![](images/gideon.jpg)
![](images/gideon-textures-150h.jpg)
![](images/gideon-textures.jpg)
I modeled/textured/rigged this player model for Torque 3D while at GarageGames (aka InstantAction). This video was rendered in Marmoset Toolbag (for its skin shader mainly). Get the music here.
- 6,518 triangles
- Textures are at 1024x1024 (Norm, Spec, Diff * Head, Body)
- Software used: Marmoset Toolbag, xNormal, Modo, Maya, Photoshop
![](images/airship-armada-ships-600w.jpg)
![](images/airship-armada-ships.jpg)
![](images/Airship_Armada_Ships_01-150h.jpg)
![](images/Airship_Armada_Ships_01.jpg)
![](images/Airship_Armada_Ships_02-150h.jpg)
![](images/Airship_Armada_Ships_02.jpg)
![](images/Airship_Armada_Ships_03-150h.jpg)
![](images/Airship_Armada_Ships_03.jpg)
![](images/Airship_Armada_Ships_04-150h.jpg)
![](images/Airship_Armada_Ships_04.jpg)
![](images/Airship_Armada_Ships_05-150h.jpg)
![](images/Airship_Armada_Ships_05.jpg)
![](images/Airship_Armada_Ships_06-150h.jpg)
![](images/Airship_Armada_Ships_06.jpg)
![](images/Airship_Armada_Ships_07-150h.jpg)
![](images/Airship_Armada_Ships_07.jpg)
![](images/Airship_Armada_Ships_08-150h.jpg)
![](images/Airship_Armada_Ships_08.jpg)
![](images/Airship_Armada_Ships_09-150h.jpg)
![](images/Airship_Armada_Ships_09.jpg)
![](images/Airship_Armada_Ships_10-150h.jpg)
![](images/Airship_Armada_Ships_10.jpg)
![](images/Airship_Armada_Ships_11-150h.jpg)
![](images/Airship_Armada_Ships_11.jpg)
Airship Armada Ships
![](images/airship-armada-grenadier-600w.jpg)
![](images/airship-armada-grenadier.jpg)
![](images/Airship_Armada_Grenadier_Break_Down-150h.jpg)
![](images/Airship_Armada_Grenadier_Break_Down.jpg)
Airship Armada Grenadier
![](images/Ryder_Pistol_01_High_Poly-600w.jpg)
![](images/Ryder_Pistol_01_High_Poly.jpg)
![](images/Ryder_Pistol_02_Low_Poly-150h.jpg)
![](images/Ryder_Pistol_02_Low_Poly.jpg)
![](images/Ryder_Pistol_03_Textured-150h.jpg)
![](images/Ryder_Pistol_03_Textured.jpg)
![](images/Ryder_Pistol_04_Wires-150h.jpg)
![](images/Ryder_Pistol_04_Wires.jpg)
![](images/Ryder_Pistol_05_Scalable-150h.jpg)
![](images/Ryder_Pistol_05_Scalable.jpg)
Pistol for GarageGames. Rendered in UE4.
![](images/M16A4_01_Marmoset-600w.jpg)
![](images/M16A4_01_Marmoset.jpg)
![](images/M16A4_02_Zbrush-150h.jpg)
![](images/M16A4_02_Zbrush.jpg)
M16A4 made for GarageGames.
![](images/Legions_Wallpaper_2014-600w.png)
![](images/Legions_Wallpaper_2014.png)
Legions Wallpaper 2014
![](images/legions-laser-rifle-600w.jpg)
![](images/legions-laser-rifle.jpg)
Laser Rifle I created for Fallen Empire: Legions, a FPS web browser game.
- 1,634 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop
![](images/legions-grenade-launcher-600w.jpg)
![](images/legions-grenade-launcher.jpg)
Grenade Launcher I created for Fallen Empire: Legions, a FPS web browser game.
- 2,048 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop
![](images/legions-rocket-launcher-600w.jpg)
![](images/legions-rocket-launcher.jpg)
Rocket Launcher I created for Fallen Empire: Legions, a FPS web browser game.
- 1,756 triangles
- 2 1024x1024 diffuse textures
- Software used: xNormal, Silo, 3ds max, and photoshop
![](images/legions-gdc-2008-wallpaper-600w.jpg)
![](images/legions-gdc-2008-wallpaper.jpg)
Legions GDC 2008 Wallpaper
![](images/underground-castle-450h.jpg)
![](images/underground-castle.jpg)
Concept of an underground castle. For fun.
![](images/cyberbunny-450h.jpg)
![](images/cyberbunny.jpg)
This sculpt was done in under 2 days, for fun.
![](images/wraith-450h.jpg)
![](images/wraith.jpg)
![](images/wraith-concept-150h.jpg)
![](images/wraith-concept.jpg)
Wraith for Gloom. Sculpted in Zbrush. I also did the concept.
![](images/hatchling-600w.jpg)
![](images/hatchling.jpg)
Normal mapped low poly model of Hatchling for Gloom.
![](images/q3-gloom-stinger-150h.jpg)
![](images/q3-gloom-stinger.jpg)
I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- Under 1,500 triangles
- 512x512 diffuse texture
- Software used: 3ds max, and photoshop
![](images/q3-gloom-drone-150h.jpg)
![](images/q3-gloom-drone.jpg)
I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- Under 1,500 triangles
- 512x512 diffuse texture
- Software used: 3ds max, and photoshop
![](images/q3-gloom-egg-600w.jpg)
![](images/q3-gloom-egg.jpg)
I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:
- Under 800 triangles
- 256x256 diffuse texture
- Software used: 3ds max, and photoshop
![](images/avengers-600w.png)
![](images/avengers.png)
Cutesy Avengers