Realtime turntable of a video game dune buggy I made. Based on concept by Kevin Prangley (kp51.com).

  • 9348 triangles
  • 2048x2048 textures (norm, spec, diffuse)
  • Software used: Marmoset Toolbag, xNormal, Modo, 3ds Max, Photoshop

Rendered in Unreal Engine 4.

I modeled/textured/rigged this player model for Torque 3D while at GarageGames (aka InstantAction). This video was rendered in Marmoset Toolbag (for its skin shader mainly). Get the music here.

  • 6,518 triangles
  • Textures are at 1024x1024 (Norm, Spec, Diff * Head, Body)
  • Software used: Marmoset Toolbag, xNormal, Modo, Maya, Photoshop

Airship Armada Ships

Airship Armada Grenadier

Pistol for GarageGames. Rendered in UE4.

M16A4 made for GarageGames.

Legions Wallpaper 2014

Laser Rifle I created for Fallen Empire: Legions, a FPS web browser game.

  • 1,634 triangles
  • 2 1024x1024 diffuse textures
  • Software used: xNormal, Silo, 3ds max, and photoshop

Grenade Launcher I created for Fallen Empire: Legions, a FPS web browser game.

  • 2,048 triangles
  • 2 1024x1024 diffuse textures
  • Software used: xNormal, Silo, 3ds max, and photoshop

Rocket Launcher I created for Fallen Empire: Legions, a FPS web browser game.

  • 1,756 triangles
  • 2 1024x1024 diffuse textures
  • Software used: xNormal, Silo, 3ds max, and photoshop

Legions GDC 2008 Wallpaper

Concept of an underground castle. For fun.

This sculpt was done in under 2 days, for fun.

Wraith for Gloom. Sculpted in Zbrush. I also did the concept.

Normal mapped low poly model of Hatchling for Gloom.

I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:

  • Under 1,500 triangles
  • 512x512 diffuse texture
  • Software used: 3ds max, and photoshop

I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:

  • Under 1,500 triangles
  • 512x512 diffuse texture
  • Software used: 3ds max, and photoshop

I made this (model, texture, and animations) while working with the Team Reaction mod team. I've since lost the model and textures, but the specs as I remember are:

  • Under 800 triangles
  • 256x256 diffuse texture
  • Software used: 3ds max, and photoshop

Cutesy Avengers

Cutesy Chug

Aww!

Companies I've worked at.